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Author Archives: Ryan
Style Frames and Character Design
Working on some style frames before I tart production. The final product probably won’t turn out exactly like this. But this kind of stuff is important because after 6 months of animation, after I’ve lost my mind, I’ll be able to remember some of my intentions.
I think i’m going to spend a lot more time on the clouds for the final product- like my old marker drawings. Here are some color variations and another frame:
Some thumbnailing in the sketchbook:
Sketches for a scene that I’m adding before the title card:
Now, for my own benefit, I’m going to write down what’s coming next:
Tonight I make my detailed production schedule. Tomorrow I do animation tests to figure out my production process and shading technique. Maybe do some marker cloud studies. If I do all of that before 5, I may have time to work on a gif to submit to loopdeloop.
Lastly- good ol’ Andrew is going to fabricate his puppets for his thesis. Here are some clean-ups I did of some of his puppet designs:
Posted in free lance, Illustration, Palm Rot (thesis), Process
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DESIGNING BILL
I’m already about week behind- which is a bad sign- but I have time. I HAVE TIME. This is a turn around I did for Bill- but it’s a little stiff. I’m not actually that interested in staying on model. I want to make stuff rubbery and gestural as I see fit.
Some color experiments:
Developing the engine:
Style frames to come!
Posted in Illustration, Palm Rot (thesis), Sketch
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