Author Archives: Ryan

ThunderBUCK

A few weeks ago we went as a class to go see the Tim Burton show at LACMA. As a result, this week’s one hour assignment is to create a short animation in the style of Tim Burton, using any of the methods we’ve learned so far:


SPOOOOKY . I was truly not excited about this assignment. There were no bright ideas rattling around in my brain. So I entered into my hour with low expectations. But ignoring the lame scare, I think this ended up looking kind of nice.

I don’t know if you can tell on youtube, but last minute I decided to screw around with a multiplane and animate rain running down the window, which ended up being one of the most interesting parts. I believe that if it was actually visible, you would agree that it was cool too. What’s cool is that there was barely any animating going on, it was a stupidly simple set up. I was working on something KIND of like this:

(Except the plates of glass were being held up by stacks of plastic film cores.)

 stacks of plastic film core

I collaged a few images in photoshop and printed them out. And drew the Burton deer for him to change into: That was really it. I placed the window frame above the deer head and scraped glycerin across it every frame so that it looked like it was raining.

 glycerine

That’s the experiment that I think got me the most excited. I know it’s too dark to even see here, but at full resolution it was a nice touch. So I got a new trick to keep in mind.

The only thing thing I moved after that was a lamp for the car lights and the exposure/ISO setting on the camera to fake the thunder. Easiest project yet, and I think it’s the most successful.

Well- that’s it for me. The length of this post can be attributed to procrastination, but now the guilt is overwhelming, and I have to go work.

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A Lil’ Color

Some design-y, typographic doodles from the weekend-

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Weekend Pencil Tests

I’ve got a lot of little things rolling around in my head. We’re getting a lot of practice here, but the curriculum is moving so quickly that there isn’t a lot of time to retry assignments that I may not have gotten quite right. This weekend I made a point of getting a lot of drawing done and returning to some little assignments. Allow me to critique my work:
I wanted to push some squash and stretch basics with the lizard gallop. But the movement is unnatural and I think I could push it even more.

The fatman strut I did to focus on secondary animation, I wanted to see if I could make his gut jiggle. Surprisingly, this one was the only really successful test. When I was drawing the frames I was dubious.

Lastly is the chicken. I wanted to animate a snapping motion. I don’t really know what happened there. I know it’s a failure, but I like it.

Feels like things are piling up all of a sudden- but in a good way. I’ve got some work finally! I’m drawing in my off time! Checking out LA in my OFF OFF time! Trying to manage my class-load as efficiently as possible- and the other day we made potato leek soup! Everything is alllllllriiiiight

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Lip Sync Assignment


I am shocked with how much fun these assignments are. I tried to push this movement a little bit, but I still think I could make it crazier. Everyone in the class has the audio clip and crit’s in 3 minutes. I’m excited. I’d say there are 5 people still in the cubicles still working.
Einar was telling me that the best drawings come during the in betweens, and I definitely agree for this project. After 20 or so drawings of the head I started to loosen up, here are my 2 favorites:


I also got to use x-sheets for the first time:

I printed out 3 x-sheets. One to plan for the body, one to plan for the eyes and one to plan for the lips. Somebody had already analyzed the audio clip and delineated on what frames the words would start. Next time I’m going to have to do that myself. So I animated the lip-synch, then I made this frame for it so it had some context:

I don’t know if he’s telling someone else to get away from the cake- or if he’s seeing himself in a mirror and is trying to stick to a diet. It’s dumb either way.

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More Dog Concepts

Those video-game boys needed the dog to be perfectly symmetric, so it was difficult not to make this dog not look handicapped. I’m not sure if I succeeded.

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