Category Archives: Video
It felt like I had some spare time on my hands a few weeks ago, so I decided to obliterate it, and I took on a little bit of extracurricular work. First is a animation that’s going to be projected on an 8 foot wide inflatable balloon at a Visual Music event at USC in a month:
It’s some kaleidescopic imagery made out of vegetable MRI’s that a “Boston based technologist” Andy Ellison has been putting out on the internet. I think they’re amazing. The first repeating sequence is garlic, and when everything turns into solid white circles in the middle, you’re looking at grapes.
Second up is some work I’m doing on a 3rd year MFA’s thesis. Lisa Chung is unbelievably positive friendly and her thesis is going to turn out beautiful, so I’m happy to be a part of it. Plus I get to get more familiar with Flash. This is only my second pass, and there hasn’t been a clean-up yet, but it’s fun to work with these lump monsters instead of my usual fat old men. Which I guess aren’t that different.
I’ll post the final version when I’m done with it- but here’s version 4:
Wooooooof. So it’s been a while since my last post. This break has been very relaxing. I’ve been to the movies 6 times in 3 weeks.
Danger Island still has about 2 weeks of post-production to do. It would be finished already but I’m working on character design for a cartoon network pitch coming up on the 11th. With any luck I’ll be done with the pitch illustrations in 2 days- hopefully I’ll be able to post those to the blog- and after that it’s right back to LA and finishing up Danger Island.
Until then- here are some more process stuff:
This here is a breakdown of the chase scene Andrew and I made. It was the hardest shot in the whole film. Animating a run in perspective is hard- and syncing up the stop motion with the 2D is hard. We’re living the dream HARRYHAUSEN STYLE.
Anyway- we started off with a general blocking shot:
Andrew animated the Mowl and gave me the unedited stills. You can see some of the marks I made in blue so that I could match actions:
I did a run through with stick figures to get the motion right- in a scene that would nearly break my brain:
Here’s the 10 second shot of my animated portion after 3 more passes. With Lines and color and lighting.
I’ll reveal the FINAL shot when Danger Island is totally and completely done. Showmanship! For now you can enjoy some of my favorite keys from the chase scene:
And the last little bit of something I have the time to show right now is a still from my final for Lighting and Rendering:
That’s full CG! Rendered out of Maya! I mean- some if it is Hand-drawn on 3D billboards in space- but it’s all in 3D space! Real time reflections- bounce light- atmospheric haze- cast shadows. I forgot to take the final video with me from LA, but it’s just a camera push through space, so I’m not gonna post it anyway.
That’s it for now. Hopefully I’ll be able to post some of the stuff I’ve been working on during break after our pitch on the 11th.
I can’t believe I forgot to post this. Here is title sequence I made this past summer for the amazing Cami Pelaez‘s HBO project. There’s only 5 seconds of animation in there- but it took me a week to design the cards, and 2 days just to figure out the rig to make them flip. Props to my mom for helping me design and build it.
It looks better if you upgrade the quality to HD- the animation starts after 11 seconds. I’m really happy that I got to do it.